PROJEXT XENO| XENO “PALADIN” Stats, Skills, and Weapon Summary

PROJECT XENO

The XENO class newly added in January is the PALADIN. It is a unit with very high attack and defense powers, and it also has measures against Necromancers. Additionally, by placing summoning units on the enemy’s field, it can interfere with the opponent’s summoned units. It seems to be a relatively versatile character. Let’s take a look at the new PALADIN class, from its strategies to its skills.

PROJEXT XENO| “PALADIN” Strategy

High Attack and Defense Power: The Paladin is a balanced unit with high attack and defense power. However, it tends to have skills with relatively high costs, making units that can support the costs needed for skill activation, such as GUARDIAN or NECROMANCER, a good match.

Necromancer Counters: Skills like Holy Cross and Divine Flash deal critical damage specifically to Necromancers and have the effect of sealing the resurrection of indestructible skeletons and the like. They effectively counter the Necromancer’s resurrection ability, making them a natural nemesis. However, these skills are somewhat specialized against Necromancers, so there is a concern that they may lack versatility.

Summoning Units to the Opponent’s Field: One of the most unique aspects of this class is the existence of the Trojan Horse. It allows you to summon a unit to an empty square on the enemy’s field. Since this unit cannot attack, it can be used to obstruct the opponent’s field. Specifically, by placing it in the enemy’s rear, it can interfere with summoned units like the Psychic’s Heal Tower.

PROJEXT XENO| “PALADIN” STATUS

LEVELHPATKSPD
1490210115
2510220115
3540230115
4570240115
5600250115
6630260115
7660270115
8690280115
9720290115
10750300115
11780310115
12810320115
13840330115
14870340115
15900350115
16930360115
17960370115
18990380115
191020390115
201050400115
211080410115
221110420115
231140430115
241170440115
251200450115

PROJEXT XENO| “PALADIN” SPECIAL SKILL

NAMECOSTEFFECT
Excalibur300Applies slow Down effect to yourself. Inflicts an attack with a power of 120 horizontally. Additionally, adds damage equivalent to 10% of your own HP and after the attack, your HP will become 1.
Barandish200Delivers a formation ignoring attack with a power of 140 on the closest ebemy XENO in each row. If the taeget is NECROMANCER, the attack will be a critical hit.
Imperial Guard100Sets a shield with durability of 300 this turn. Additionaly, applies the effect where you absorb all the damage taken by your ally.

PROJEXT XENO| “PALADIN” SKILL

NAMECOSTTYPEEFFECT
Imperial Cross4attackAttacks the target and the rows above, below, left, and right of the target with an effect value of 118. Deals 200% damage to the central unit.
Cross Shield2uniqueDuring this turn, creates a shield with durability of 124 for the player and adjacent allies in all directions.
Bind Chain1attackAttacks a single enemy with an effect value of 93. Increases the cooldown of all skill cards of the unit damaged by +1.
Sacred Pierce4attackAttacks a horizontal row with an effect value of 108. If another card is set for the player this turn, the cost is reduced by 2.
Heavy Guard2uniqueReduces damage received by the player by 9% and takes over damage intended for the ally directly behind for 3 turns. This effect is removed if another Paladin skill card is used.
Shielder3summonSummons a Shielder in front of each ally XENO. Summon effect: HP 94, attacks the nearest enemy with a power of 43 (Cooldown: 1 turn).
Holy Cross2attackAttacks a single enemy with an effect value of 120. If the target is a Necromancer, it will critical hit and remove the target’s buffs including ATK Up, SPD Up, Damage Up, and the resurrection effects of Immortal Contract and Immortal Skeleton.
Divine Flash 3attackAttacks all enemies with an effect value of 75. If the target is a Necromancer, it will critical hit and remove the target’s buffs including ATK Up, SPD Up, Damage Up, and the resurrection effects of Immortal Contract and Immortal Skeleton.
Rampart1uniqueCreates a shield with durability of 100 for this turn. Additionally, nullifies damage received by allies for one time during this turn.
Trojan Horse0summonSummons a Trojan Horse on an empty field of the enemy. Summon effect: HP 90. The Trojan Horse does not take action.

Paladin’s WEAPON

ArondightGalatineGaliburn
CommonShielder +20%Holy Cross +20%Rampact +20%
UncommonHoly Cross +20%Divine Flash +20%Cross Shield +20%
RareRampact +20%Sacred Piece +20%Heavy Guard +20%
EpicImperial Ceoss +16%Bind Chain +16%Shielder +16%
LegendaryCross Shield +20%Imperial Cross +20%Sacred Pierce +20%