The newly unlocked Necromancer class this month brings a particularly tricky character to the game. With abilities like undying summon units, ally resurrection, and instant death effects, it’s a class that has yet to settle into a definitive strategy, as it’s new to the scene. Although this article is a work in progress, we will explore what we know so far about this fascinating new addition.
PROJEXT XENO| “Necromancer” Strategy
This month, players have been graced with the introduction of the Necromancer class, a fresh and intriguing addition to the game’s roster. Known for its tricky gameplay, the Necromancer boasts abilities that bend the typical rules of combat. With summon units that refuse to die, the power to resurrect allies, and the chilling capacity to inflict instant death on enemies, this class challenges players to think outside the box.
As a new character class, the tactics and strategies for the Necromancer are still in flux. Players around the world are experimenting and adapting to its unique skill set. The flexibility of the Necromancer allows for a range of playstyles, from aggressive, offense-oriented approaches to more subtle, control-based strategies.
What sets the Necromancer apart is its focus on manipulating the battlefield in ways that can turn the tide of battle unexpectedly. The undying summon units act as persistent threats that opponents must continually deal with, lest they get overwhelmed. Meanwhile, the ability to resurrect allies means that the Necromancer can effectively sustain a team’s presence in the fight far longer than usual.
PROJEXT XENO| “Necromancer” STATUS
LEVEL | HP | ATK | SPD |
---|---|---|---|
1 | 380 | 240 | 100 |
2 | 400 | 250 | 100 |
3 | 430 | 260 | 100 |
4 | 460 | 270 | 100 |
5 | 490 | 280 | 100 |
6 | 520 | 290 | 100 |
7 | 550 | 300 | 100 |
8 | 580 | 310 | 100 |
9 | 610 | 320 | 100 |
10 | 640 | 330 | 100 |
11 | 670 | 340 | 100 |
12 | 700 | 350 | 100 |
13 | 730 | 360 | 100 |
14 | 760 | 370 | 100 |
15 | 790 | 380 | 100 |
16 | 820 | 390 | 100 |
17 | 850 | 400 | 100 |
18 | 880 | 410 | 100 |
19 | 910 | 420 | 100 |
20 | 940 | 430 | 100 |
21 | 970 | 440 | 100 |
22 | 1000 | 450 | 100 |
23 | 1030 | 460 | 100 |
24 | 1060 | 470 | 100 |
25 | 1090 | 480 | 100 |
PROJEXT XENO| “Necromancer” SPECIAL SKILL
NAME | COST | EFFECT |
---|---|---|
Iron Maiden | 300 | Attacks to a single enemy ignoring formation, dealing 180 damage. If the enemy’s HP is 70% of lower, the enemy is instantly defeated. |
Shadow Flare | 200 | Attack the target and its adjacent grids on the top, bottom, right, and left direcrions, dealing 60 damage. Applies poison, burn, freeze, and electric shock for 2 turns. |
Immortal Pact | 100 | Heal all allies for 32HP and grants the immmortal Pact. *Immortal Pact: When defeated, summon a skelton at the same place. |
PROJEXT XENO| “Necromancer” SKILL
NAME | COST | TYPE | EFFECT |
---|---|---|---|
Necromancy | 2 | unique | Resurrect all defeated XENOs on your team at 16% HP. Fails if there is already a unit in that grid. |
Indestructable Skelton | 3 | summon | Summon an indestructible Skelton on an empty grid. [Summon effect] HP10, Attack the closest enemy with a power of 54. This Skelton will be summoned when defeated to the same place. |
Soul Drain | 4 | attack | Attack all enemies with reduced HP, dealing 83 damage. Heals HP, 20% of the damage. |
Death Cloud | 3 | attack | Attack the taeget and its adjacent grids on the top, bottom, right, and left directions, dealing 57 damage. The power increases by 20 for each defeated XENO, regardless of whether they are on your team or the enemy. Additionally, cancel ATK up, SPD up, and damage up buffeffects on the target. |
Bind Slash | 2 | attack | Attacks a single enemy, dealing 83 damage and apply stun for 1 turn. |
Blood Circle | 1 | attack | Attacks vertically, dealing 36 damage. Additional 5% of the enemy’s remaining HP added to the damage. |
Gravestone | 3 | summon | Summons a Gravestone on an empty grid. [Summon Effect] HP141, this unit does not attack and summons Skeltons to all adjacent grids. |
Skelton Army | 2 | summon | Summon a Skelton Army on the top, bottom, right, and left grids, adjacent to yourself. [Summon Effect] HP16, Attack the closest enemy with a power of 35. |
Dark Ritual | 1 | unique | Gain +3 energy, increase the SPECIAL gauge by 30%, and refuces your own HP by 30%. |
Death Scythe | 3 | attack | Attack akk enemies, dealing 62 damage. Additionaly, inflicts an additional 5% of the enemy’s reduced HP as damage. |